Released First Software Version

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Senior Software Engineer, Radius Networks
Mar 28, 2022
Excited to officially (and publicly!) announce a companion product for the Stillfleet tabletop role-playing game system.

https://strings.stillfleet.com

This web application is designed to facilitate and enrich the experience of playing the game, by digitizing much of the randomly-generated content and present it in a way that (hopefully!) makes it easier to create. The visual presentation was done in collaboration with Erich Lazar (lead graphic designer for the game), who made some fantastic and flavorful decisions around what how to depict this game's unique flavor.

It is very much a work in progress, and we have some exciting new features coming out later this year. 

Onwards!
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Feb 01, 2022

tsmodule

TypeScript Module Toolkit

Replaces tszip, allows for modular component libraries and pure ESM packages.

https://github.com/tsmodule/tsmodule
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Software Engineer, Mercari US
Jan 14, 2022
Open-sourced my simple Discord Thread support bot. https://github.com/sct/discord-support-threads
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Senior Software Engineer, TravelPerk
Sep 19, 2021
I've just published version 1.0.5 of https://github.com/namelivia/travelperk-http-python/ this is Python SDK for accessing the TravelPerk API. 
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Senior Software Engineer, Radius Networks
Aug 22, 2020
Officially published my first RubyGem, `emoji_sub`, which is a customizable text-substitution helper for adding Emoji to strings of text in Ruby.

A big part of this was writing a scraper that automatically extracts metadata from EmojiPedia, an authoritative source, to be used as the shortcode aliases and definitions used by the script itself. These values are stored in a YAML file.

It was actually really neat to learn the inner workings of how emoji actually work, particularly composite/multibyte emoji.

(rubygems, github, blog post)
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