I have recently dealt with a project that had it’s visual progress being damaged by
discrepancy of messages within teams: the art and programming team
did not seem to agree on the possible end results of an in game asset.Â
I got in the middle of it unknowingly, it was already far down the project within a parallel team inside the company and it had been untouched since December. I was first approached after the previously responsible member said it would be
impossible to reach the result with the limitations proposed by the engine we use.Â
This Friday I sat down with 11 developers and production artists from other teams to offer my own workarounds and work with theirs. “
I have to reduce the size? okay! But I need this area to be crisp, how can this be done then?” and many other technical back an forth. After an afternoon, we were able to come up with a solution that was pleasing to everyone as a team effort. Â
I am not dismissing the previous attempts, but I believe the tech industry has incredibly smart people that end up suffering for lacking the soft-skills.
It is important that we also cultivate the capacity of opening up to others!
The message today is this: Â
Work together, be humble, get creative and most of all.. explain your reasoning to everyone: don’t underestimate the capacity of a developer to understand how much more satisfying it would for a project they’re working on to look badass.Â
Don’t underestimate the capability of an artist to be creative about the way of making the vision be real.Â
Do you guys remember a similar struggle you’ve been through? Or worked too hard alone in a project for not being able to take the first step to reach out?Â
Until the next time
Stay sane, survivors!Â