100 Days of Threejs Challenge

Day 100 of Threejs Spent the remainder of of the days learning about shaders through resources like The Book of Shaders. It involved aloot of maths, so much that I went back to precalc to understan...
Day 61 Finished my 3D bedroom project and hosted it with gh-pages. https://alomoa.github.io/Bedroom/ Takes a few seconds to fully load, perhaps I should've compressed my model...
Day 56 Finished creating and rearranging all the objects. Next I UV unwrap, bake my textures, export my model, and import them with ThreeJS!
Day 50 of Threejs: Started my project of creating a 3D model of my room two weeks ago. Pretty much purely working with blender. I'm almost done, got a few for items to model and it'll be UV unwrapp...
Day 37 of ThreeJS: FINISHED THE COURSE (but not finished with threejs or blender). Exported my scene and baked texture, slapped it onto the web with threejs, did some optimising, added some firefli...
Day 36 of Three.js course: Did some UV unwrapping which is p much converting 3D objects to 2D objects through precise cutting. That took a while. Then I did some baking. Exported my scene, exported...
Day 35 of Threejs: Made a portal scene using blender. Was alot of fun adding my own small twists to it. Also i'm partway done with the uv unwrapping lesson. UV unwrapping takes alotta time. 3 more ...
Day 33 of Threejs: Covered two lessons today. Both were about using integrating HTML elements into our 3D scenes. This opens up alot of cool stuff. ALSO! I did not know that you can change another ...
Day 29 of Three.js: Learnt about using shaders with particles and how to animate them :3. I'm starting to understand abit more of the maths but it's still new to me. https://alomoa.github.io/Animat...
Day 28 of Three.js: Followed the teacher in making a sea animation. So. Much. Maths. I also tried to add fog, failed horribly.
Day 26 of Three.js: Covered GLSL shaders. It was pretty easy to understand the syntax, the attributes, uniforms, varyings, what have you. Still struggling to get my head around the transformations ...
Day 25 of Three.js: Covered importing models and creating models using blender. One of these things is not like the other.
Day 20 of Three.js: Covered creating a galaxy looking thing using particles and advanced maths. https://alomoa.github.io/Galaxy-Generator/
Day 19 of Three.js: Covered creating particles using premade & custom geometries and animating them the wrong way. Also covered possible fixes to visibility issues of particles. https://alomoa.gith...
Day 18 of Threejs: Made a haunted house with all the spooks, textures, lights, and shadows! https://alomoa.github.io/Haunted-House/
Day 14 of Threejs Covered creating 3D text and adding textures to texts. Also learn't about optimizing code for better rendering performance.
Today I start my 100 days of Threejs challenge! I will be learning the basics from a course made by Bruno Simon. After that I will work on a few projects!