Anita Trimbur

  • @anitatrimbur
  • User Experience (UX) Designer open to work
  • she/her
  • Pittsburgh, PA
I'm a die-hard creative who believes Don Norman when he says design should bring joy, excitement, ple...  
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Positions

UX Career Track Student

  • Springboard
  • Jun 2021 - Present

UX/UI Designer

  • White Rabbit Technology LLC
  • Sep 2020 - Dec 2020

UX/UI Specialization Student

  • California Institute of the Arts
  • Sep 2020 - Nov 2020
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Anita's Collections

Amber Project Management Web Application

7 Highlights

2021

Nov 23, 2021
Nov 23, 2021
Designed an Interactive Prototype
Conducted usability testing
I built a clickable prototype to evaluate the usability of the application's red routes: creating a new project and building out a project using tiles.

Two rounds of usability testing yielded 100% successful task completion through both flows. Only minor usability issues were reported during the testing sessions and were addressed in later iterations of the prototype.

CLICKABLE PROTOTYPE IN ACTION


Notable test results regarded the "brainstorming" category included by default on the workspace screens. This project category prioritized discovery research that suggested users need a safe, generative space to trial new project ideas. Most users echoed the prior research, articulating that the space could accommodate "unstructured," "pre-execution" ideas. However, other users could not pin down a clear distinction between "brainstorming" and "current projects," suggesting additional documentation and support may be necessary.
UX Career Track Student, Springboard
Nov 23, 2021
Nov 23, 2021
Designed a prototype
I designed several high-fidelity iterations of key screens, revising for clarity and accessibility. The image below shows the evolution (left to right) of the workspace screen.
UX Career Track Student, Springboard
Nov 23, 2021
Nov 23, 2021
Mood board
As I moved into higher fidelity prototyping, I grounded my UI decisions in earlier research. I wanted to visually communicate the friendliness and approachability that users needed to start making positive associations with their projects. Primarily, I relied on a warm color palette, casual typography, and flat illustrations that would keep the space clean and centered on user content.
UX Career Track Student, Springboard
Nov 23, 2021
Nov 23, 2021
Designed Wireframes
In subsequent iterations of my design (wireframes below), I scrapped "widgets" in name for app-specific terminology. I opted for "tiles," which has a more intuitive association with building and assembly. Additionally, I added a dot grid onto the project canvas as a design cue that tiles could be moved and resized on its surface.
UX Career Track Student, Springboard
Nov 23, 2021
Nov 23, 2021
Sketched a Product Concept
Designed a Product Feature User Flow
Conducted usability testing
+ 1
I sketched thumbnails of possible solutions and worked through potential user flows. I knew that my potential users already had many management tools in their toolbelt. Instead of competing with these tools, I ideated on ways to help users centralize their materials. I experimented with the idea of a corkboard, where users could arrange a variety of materials in one place.

The corkboard gave way to a digital canvas where users could arrange "widgets" much like they would on a cellphone. The widgets integrated with existing tools (Google Calendar, Sheets, etc.) and could be arranged and resized by the user. This customizability would allow users to build out workspaces with materials they were most comfortable with and eliminate any unwanted feedback or information from the interface that might contribute to users' negative feelings.

Early usability testing with paper sketches revealed that "widgets" were not as well-known of a design pattern as expected. Results split when it came to user familiarity with widgets. Android users were likelier to anticipate that widgets could be moved and resized thanks to Android's longtime application of widgets in their cellphones. On the other hand, iPhone users were largely unacclimated to the concept and struggled to understand both the utility and limitations of widgets.
UX Career Track Student, Springboard
Nov 23, 2021
Nov 23, 2021
Created user personas
I re-interpreted my interview data into three user personas, seen below. "Embarrassed Emilio," the persona encapsulating those people with negative project relationships, was of particular interest. I refined my problem-space centering "Emilios" as my users. How could I design a project management solution that would facilitate a more positive relationship between user and project? And how could I provide space for those users to safely envision new projects?
UX Career Track Student, Springboard
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