Dylan Ginsburg

Inventive and experienced iOS developer. I’ve built successful apps that have been used by millions of people.
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Positions

Lead iOS Engineer

  • Polywork
  • Aug 2021 - Present

Senior iOS Developer

  • Basecamp
  • Dec 2015 - May 2021

Principal iOS Developer

  • bublup
  • Nov 2014 - Dec 2015

Indie iOS Dev

  • Idyllic Code
  • Jan 2010 - May 2015

Director of Technology and Principal iOS Developer

  • Savvy Apps
  • Jul 2011 - Oct 2014

Senior Software Engineer

  • Vovici Corporation
  • May 2007 - Oct 2010

Senior Software Engineer

  • Visual Sciences
  • May 2001 - Jan 2006

2021

Dec 15, 2021
Dec 15, 2021
Reposted by Dylan Ginsburg

Peter Johnston

with

Louis Currie

and

2 others

Founder, Polywork
Shipped an iOS TestFlight App
Proud of what the team accomplished this year, our iOS app just had its most significant upgrade yet released today!

Download it here if you want to check it out!

https://twitter.com/polywork/status/1471163669165838343?s=21
Oct 22, 2021
Oct 22, 2021
Spoke on a podcast
I appeared on the Remote Ruby podcast to talk about about Turbo, Hotwire, and iOS at Polywork.

Thanks Chris and Andrew for having us and making it feel easy.

https://share.transistor.fm/s/fbfedc7c
Lead iOS Engineer, Polywork
+1 other
Aug 30, 2021
Aug 30, 2021
Started a new job
Started at Polywork as Lead iOS Engineer.
Lead iOS Engineer, Polywork
Aug 18, 2021
Aug 18, 2021
Accepted Job Offer
I am thrilled that Polywork offered me the job of Lead iOS Engineer and I accepted. It's such a perfect fit for me on tech, product, and company. I start Aug 30.

This is going to be a killer product and I can’t wait to help build it.
Aug 18, 2021
Aug 18, 2021
Built a PC
I built a living room gaming PC. I wanted a showpiece that didn’t look high tech. I dig this case from Artesian Builds plus the Noctua themed cables.


May 03, 2021
May 03, 2021
Left a role at Basecamp
Monday, May 3 will be my last day at Basecamp. I’m sad and I don't plan to talk about it publicly. Instead, I’ll share one of the highlights of my time at Basecamp. I wrote this in answer to a check-in question soon after HEY was released.
Senior iOS Developer, Basecamp
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