I took a discipline called 3D digital painting illustration techniques, using Blender. I'm still interested in learning more about modeling in this open source tool. As a deliverable for this class, I played a character named Sirena (and I know I still have a lot to learn about lol). Some of the topics learned:
- Inorganic and organic modeling
- Sculpture
- Topology
- Retopology for digital games
- Architecture, Interiors and Scenarios
- Texturing
- Composition
- Post production
- Lighting
- Special effects
- Animation
- Rendering