Portfolio

I published "Is software getting worse?" on The Overflow. In an age of Agile development, open-source abundance, and faster hardware than ever, why is software getting slower and less reliable? And...
I published "Flutter vs. React Native: Which is the right cross-platform framework for you?" on The Overflow, Stack Overflow's official blog. https://stackoverflow.blog/2022/10/31/comparing-framewo...
I created an original mobile game called Sootly. It's listed on Google Play and the iOS App Store. https://sootly.isaaclyman.com iPhone 👉 https://apps.apple.com/app/id1644594504 Android 👉 https://p...
I published "The Science of Interviewing Developers" on The Overflow, Stack Exchange's official blog. The article presents a summary of the best available research on interviewing and hiring as it ...
I built Novel Word Count, an Obsidian knowledge base plugin that displays a word count, page count, created date, or updated date in the File Explorer pane. Available now in the Obsidian plugin reg...
I built Sootly, a word-guessing game with a high skill ceiling. It took about 10 hours over the course of two days. https://isaaclyman.com/sootly
I appeared on the Stack Overflow Podcast to discuss my most recent piece for the Stack Overflow blog. The hosts and I discussed code quality, the ingredients required to make it happen, and the for...
Was again invited to write for the Stack Overflow official blog. I wrote a piece titled "Code quality: a concern for businesses, bottom lines, and empathetic programmers", exploring the science of ...
Published Your First Year in Code, a collaboration with the DEV Community and 15 co-authors from around the world. I organized, edited, and compiled the book, and personally authored about half of ...
I'm super excited to check out Polywork as one of the first early adopters.
I was invited to publish an article on The Overflow, Stack Overflow's official blog. I wrote a piece entitled "Can Developer Productivity be Measured?" about the challenge of measuring developer pr...