Used Unity3D
Working on Unity plugins

Accurat Unity Plugin SDK


Another Unity plugin project – I seem to get a lot of these! – exposing native iOS and Android libraries to Unity and constructing a C# friendly SDK around them.

This project was initially problematic, as both libraries inherited a huge number of Google libraries, leading to conflicts and linking problems. Not only that, the underlying libraries’ kept updating with behaviour changes, so what started out as a simple three week contract lasted about a year!