Mark Alexander

  • @nocturne
  • Lead Technical Writer, Asobo Studio
Technical writer, gamedev, loving father, cola addict, and Lego builder... (All opinions are my own!...  
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2021

Aug 14, 2021
Aug 14, 2021
Published a game
Designed a video game
Participated in a game jam
+ 1
Myself and a friend released "Unorthodox Fuel Obtention" today! It's a silly, fun, high-score  based, arena shooter that was made from beginning to end (GFX, SFX, music and code!) within a 2 week timeframe, mainly working a few hours each evening. The game was made as part of the "Opera GX GameMaker Game Jam".

The rules were simple:
  1. permit two players
  2. make it a high-score chaser
  3. don't use any online features
  4. and use UFO as the theme.
Top prize is $10000 - which is nice - and the winning game will become the Opera GX browser offline game, much like the dinosaur game in Chrome. Now THAT makes the $10000 seem less important! Especially when you realise that Opera will be helping polish the winning entry which will then be played by millions of people...

I'm quite proud of it as a "proof of concept" and it has all the details that we wanted to include, although it requires a LOT of polish and balance tweaking still!!!! Let's hope that Opera can see the potential in it... :)

https://gamejolt.com/games/UFO/639017
Jul 27, 2021
Jul 27, 2021
Launched a game
Published to the Xbox
MICROSOFT FLIGHT SIM OUT ON XBOX!!!

The team has worked incredibly hard to make this happen, but it's here! Flight Sim - one hell of an ambitious project - is available on the XBOX! And on top of that, thanks to all the effort from the team at Asobo, PC users can enjoy a smoother, more optimised experience too with the launch of the PC+ version. So proud to be a part of this!

https://news.xbox.com/en-us/2021/07/27/microsoft-flight-simulator-available-today-on-xbox-series-x-s-and-xbox-game-pass/
Jun 21, 2021
Jun 21, 2021
Designed a video game
Participated in a game jam
Published a game
+ 1
Photon Storm

This was made for a game jam where the theme was "neon". It's a slightly twisted take on the infinite-jumper category of games, where you have to try and make an atom survive for as long as possible in a particle accelerator... It may not be the deepest game I've ever made, but I do think it's one of the most insanely polished things I've made, and the actual gameplay loop is pretty damn addictive!

https://nocturne.itch.io/photon-storm
Mar 01, 2021
Mar 01, 2021
Wrote API Documentation
Wrote SDK Documentation
Published API Documentation
Published SDK Documentation
+ 2
Initial Launch Of The MSFS SDK Public Docs!

https://docs.flightsimulator.com/html/index.htm#t=Introduction%2FIntroduction.htm

The first draft of the documentation for Microsoft Flight Simulator when live on this day... Although woefully lacking in information, it was still a very big deal for me as it was the first public reveal of the work I'd been doing for the first few months at Asobo (as time has passed, it's been updated and improved, and is currently - as of June - about 70% complete). Although, in reality, it'll probably never be complete as the game and the SDK are going to be constantly evolving and changing. But I suppose that's half the fun of my job, isn't it? Constantly iterating over what's gone before, while learning new things and helping other people learn at the same time! :)

2020

Dec 01, 2020
Dec 01, 2020
Wrote API Documentation
Wrote SDK Documentation
Lead Technical Writer - Asobo Studio

Currently writing the documentation related to the Microsoft Flight Simulator (2020) SDK, as well as taking responsibility for the internal development documentation. It's a real treat to be working on such a prestigious project and with such an amazing team of people!
https://www.asobostudio.com/games/microsoft-flight-simulator

Dec 01, 2020
Dec 01, 2020
Started a new role at Asobo Studio
Excited to join Asobo Studio as Lead Technical Writer! 🎉
Lead Technical Writer, Asobo Studio
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