Celebrated Pride Month 2021
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Featured a Community Member
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Featured Q&A Interview with Alex Bellingham, Senior UX/UI Designer & Freelancer


We are really excited to launch our fourth article for Polyworld Magazine, and our fourth celebrating our LGBT+ Community Members for #Pride Month 2021! šŸ³ļøā€šŸŒˆšŸ’œšŸ’ššŸ’›šŸ’™
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Alexā€™s Bio!
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Alex is a senior UX/UI designer who has worked across mobile, web, experiential, & AR/VR experiences. Alex is based in London, UK, and has worked with brands including PlayStation, RedBull, Burberry, and Cisco. Alexā€™s badges include INFJ-T, Vegan, Graphic Design, Freelancer, and Game Enthusiast! šŸ•¹šŸ’»

Ā Q: What was your childhood dream job?Ā 
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A: When I was a kid I was always drawing & colouring so when ā€˜grown upsā€™ used to ask me what I wanted to be when I grew up I always said an artist orā€¦wait for itā€¦a burglar. Yep you read that right. Although my career is closer to an artist these days, I like to think that somewhere, in some alternate universe, thereā€™s a world famous, notorious thief running around.
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Q: Is there a story behind your Penguinchilli username? :-)
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A: There is but itā€™s admittedly not a very exciting one, in fact itā€™s probably the most basic way of coming up with a username. Flashback to 20 years ago, 11/12 year old Alex in History class trying to come up with a cool, unique name for his MSN messengerā€¦I love penguins & my mum makes the most amazing chilliā€¦so using the classic animal+food combo, penguinchilli was born.Ā 
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Itā€™s my alias for pretty much everything, and I think thereā€™s something about the name that I canā€™t let go of; I sense thereā€™s a greater purpose to it but I just havenā€™t tapped into it yet.
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Q: Whatā€™s the one thing people donā€™t know about you professionally that you think they should?
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A: That is such a tricky question. At the risk of sounding super lame, I try my utmost not to compromise my integrity.Ā 
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Iā€™m really driven by morals and my heart in a lot of what I do, especially professionally, which can make it tricky in some professional circumstances to move forward if I donā€™t believe itā€™s the most ethical approach. Of course, as designers we donā€™t have the luxury of just not doing it, so Iā€™ve learnt to make the best of these situations by creating a killer design, even if the core purpose doesnā€™t fully align with my own views.Ā 
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Q: What project are you working on right now that youā€™re most excited about?
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A: Itā€™s not something Iā€™m working on currently but itā€™s something Iā€™ve recently wrapped up & these are four websites for an indie games developer - two redesigns & two new designs. Why is that exciting? Well this indie developer (shout out to White Paper Games) reached out to me almost 10 years or so ago for a logo design for their first game & company.Ā 
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Over the years theyā€™ve come back to me with logo designs for various initiatives, but 2021/2022 marks the release (to be confirmed) of their third game. They asked me to once again design their logo, do some UI on the game itself & design the website, along with redesigning the site for their previous games AND a fresh new design for their company website. For me, this is hugely sentimental because they are now - like me - at a point where they know who they are and theyā€™ve learned from their professional mistakes / choices.Ā 
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They are a part of my growth, and Iā€™m a part of thereā€™s, so to meet at this point where weā€™re bringing everything up to such a high calibre is really, really wholesome, especially when you look back at how far weā€™ve all come.
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Q: What path led you to becoming a UX/UI Designer?
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A: Since I was little Iā€™ve always loved drawing, colouring, painting and just generally being a creative kid. As I went through school & college I specialised in graphic design with the hope of getting onto a games design course. I had heard stories about people going from college to university & dropping out quickly, so to make sure I was fully prepared, I opted to do an additional two years of study on a foundational games design course. Only two people applied, though, so the course didnā€™t go ahead and I was placed on the graphic design course which I loved. When I graduated I moved onto University finally doing games designā€¦but it turns out I was really, REALLY bad at designing them and should have just stuck to playing them. In my final year, though, I discovered UI design which merged all the things I loved about design - the psychology and the visuals. This is really where it began.
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My final year projects were all UI design related; creating a varied amount of designs and styles based on completely fictional games - it even included a stereoscopic 3D one. This caught the attention of Sony PlayStations R&D team who were working on the unannounced PlayStation VR and I was propositioned to explore the UI for the new medium of VR which ultimately became the topic of my Masters Degree.
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In the subsequent years, my amazing team and I established a wealth of best practices for Sonyā€™s internal teams to use to create their awesome VR experiences. VR is a really interesting medium as youā€™re not only making a load of assumptions about human behaviour, but the type of behaviour can be so reactionary & primal. Youā€™re working with a new axis of depth, so if you put something close to someoneā€™s face theyā€™re going to feel some kinda way! As cool as VR is, I still had a yearning to create the apps & websites that I was using every day and I couldnā€™t help but identify where and how I could make them better.
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Thatā€™s where I realised I wanted to step away from VR and pursue design in the digital world elsewhere and I ended up moving to London for a job as a designer working within web, mobile & experiential platforms.Ā 
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So that has ultimately led me to where I am now; riding the freelance wave with some awesome names under my belt.
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Q: Whatā€™s one thing you wish you knew earlier in your career?
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A: If you arenā€™t happy with the type of work that youā€™re doing, leave.Ā 
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Iā€™m going to use my time at Sony PlayStation as an example; there was a lot of R&D, so my work never really saw the light of day, but I continued to do it with the hopes that it would lead me to the type of work I wanted to do. I canā€™t express how grateful I am for my time there as I worked with some amazing people - and for my first professional role to be Sony PlayStation is a huge achievement - BUT I think I stayed longer than I should have.Ā 
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That said, everything happens for a reason; I probably wouldnā€™t be here, right now, writing this if it hadnā€™t happened like that. Itā€™s just part of my story.
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Q: What does the ideal future of work look like for you when it comes to diversity and inclusion?
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A: I think this applies not just to the future of work but the general future of inclusion and diversity; I think we need to do our absolute best to ensure a culture of patience & understanding.Ā 
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I try to go into any environment with the mantra that itā€™s okay not to know - acknowledging your own shortcomings shouldnā€™t be something to be ashamed of, you can only work towards growing that gap in knowledge.
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The world is changing, progress is being made both in and outside of the workplace, and itā€™s great because people from all backgrounds are realising there is - and should be - a place for everyone no matter your race, sexuality, gender (if applicable) etc. With that said, there are going to be questions particularly surrounding trans / non-binary topics as these are fairly new concepts for people - especially those who arenā€™t in that community - to grasp. I donā€™t believe there is any ā€œone size fits allā€ solution because everyone is different and everyone has their preferences, so being open to asking questions - and equally being open to being asked questions - should be how we approach inclusivity. The challenge is how we create and build that safe environment to allow people to be their authentic selves.
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Thereā€™s definitely a wider conversation here, but ultimately the more inclusive and diverse people are, the more stories and experiences we are able to share which leads to a greater level of understanding. Be ā€˜stupidā€™, ask questions (respectfully) & learn to travel with an open mind.
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Q: Favorite thing about Polywork so far?
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A: I think the thing that I like most about Polywork is just being able to show a human side of my professional profile. Iā€™m always fascinated by where people have been and how theyā€™ve gotten to where they are and Polywork provides the platform to do that however you like.Ā 
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Acknowledging your achievements as well as your failures is welcomed and is really all about the individual. Iā€™m not bombarded with distractions which ultimately allows me to share my story, whichever way I like.Ā 
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Side note: Are we going to be able to change our little AI person? Iā€™m low key crushing on Titan - the yellow hench AI - who seems to also dislike leg day just as much as I do.

Ā Q: What kinds of polywork are you most excited about doing in the future?
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A: Iā€™m actually really excited about connecting with other people for new opportunities - work or personal related - and being part of a solid network of awesome people. I think badges also really help connect us on a personal level displaying shared interests, hobbies & all things quirky.Ā 
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I canā€™t wait to see whatā€™s in the pipeline and *shameless plug warning* if you ever want a designer; look me up!Ā 
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Thanks!
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Thanks for reading folks, you can follow what Alexā€™s up to on Polywork here and on Twitter here!