Dawid Pogorzelski
  • @shoen
  • Sweden
Hey, I'm Dawid and I work as a Technical Architect at Ubisoft.
I lead a team of site reliability engineers that designs, builds and operates cloud infrastructure for AAA/MMO games.
I love working with Go, Serverless, Terraform and GCP. 
I'm also interested in WebAssembly (WASI) and Unikernels as I believe this might the future beyond Kubernetes/Nomad.

I had a chance to work on projects such as The Division and The Division 2, the fastest selling new IP in AAA gaming with peak 1.2 million concurrent and over 40 million unique players, Avatar: Frontiers of Pandora and more recently Ubisoft Scalar.
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