Using Firebase
Using Rust
Using WebAssembly
React js
Using redux.js
Writing GoLang code
using TypeScript
+5
Wormhole Mapper for EVE Online

Allows for players to track wormhole chains in game and share it with other players they are associated with in real time. This includes full authentication layers, real time location and ship data, kill processing and notifications for activity in chains, routing systems, and much more! 

https://github.com/w9jds/new-eden-webapi This is the backend authentication webapi that handles auth for the mapper (as well as cloud functions)

https://github.com/w9jds/node-esi-stackdriver Custom ESI library I created for all my TS backends that also does all it's logging to GCP stackdriver

https://github.com/w9jds/firebase-action Custom Github Action to automatically deploy static sites like GalaxyFinder and Account Management on commit

https://github.com/w9jds/firebase-trigger Custom Github action used to update version numbers on deployments to trigger release notifications to users

https://github.com/w9jds/ChingyLocations Somewhat outdated micro-service used to update player locations for the mapper (deprecated and replaced)

https://github.com/w9jds/capsuleer-locations New location golang micro-service

https://github.com/w9jds/go.esi Custom golang esi module I created and is used for kill tracking, aura discord bots, and more

https://github.com/w9jds/go.zkb Custom golang zkb module I created to ingest redisq feed

https://github.com/w9jds/go.evepraisal Custom golang evepraisal module I created to interact and apraise chunks of data (for getting things like full kill values of virtually fitted ships)

https://github.com/w9jds/eve-routes Rust micro-service that gets routes for EVE using a* algorithm to find the shortest, safest, less safe, custom routes