Muhammad Alam

Hello, I'm Muhammad, a front-end developer! 
Experienced in HTML, CSS, JavaScript, and Figma & AdobeXD for wireframing. 

Passionate about personal development:
  • Doing 100 day challenges, currently doing 100 days of UX. Past challenges were 100 days of coding, UI design, and ThreeJS.
  • Blog writing
  • Group projects with people within the Atlantis community 



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Positions

Software Engineer

  • New Perspective Group
  • Apr 2021 - Sep 2021
  • 5 months

Muhammad's Collections

100 Days of Daily UI Challenge

55 Highlights

100 Days of Threejs Challenge

17 Highlights

100 Days of UX Challenge

1 Highlight

2022

Jan 01, 2022
Jan 01, 2022
Started 100 days of UX
Day 1 of UX:

Today I start by 100 days of UX challenge! I'll be learning everything related to UX with the aim to become a better designer. Starting off with a Udemy course

2021

Dec 09, 2021
Dec 09, 2021
Completed 100 days of Threejs challenge
Day 100 of Threejs
Spent the remainder of of the days learning about shaders through resources like The Book of Shaders. It involved aloot of maths, so much that I went back to precalc to understand functions better.

In hindsight I think shaders deserved their own 100 days challenge.    
Oct 31, 2021
Oct 31, 2021
Working with Blender
Built a 3D web project
Used JavaScript
+ 1

Day 61

Finished my 3D bedroom project and hosted it with gh-pages. https://alomoa.github.io/Bedroom/  Takes a few seconds to fully load, perhaps I should've compressed my model... 
Oct 26, 2021
Oct 26, 2021
Working with Blender

Day 56

Finished creating and rearranging all the objects. Next I UV unwrap, bake my textures, export my model, and import them with ThreeJS!
Oct 20, 2021
Oct 20, 2021
Working with Blender

Day 50 of Threejs:

Started my project of creating a 3D model of my room two weeks ago. Pretty much purely working with blender. I'm almost done, got a few for items to model and it'll be UV unwrapping time (oh joy).
Oct 07, 2021
Oct 07, 2021
Working with Blender
Built a 3D web project

Day 37 of ThreeJS:

FINISHED THE COURSE (but not finished with threejs or blender). Exported my scene and baked texture, slapped it onto the web with threejs, did some optimising, added some fireflies, added a portal effect using Perlin noise. I did fail to get the translucent eyes working in threejs. I tried for many hours but to little avail. 
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