Game Jam Participant

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What everyone's up to

Jun 13, 2021
I had a go at making a game for the GMTK Game Jam 2021. The theme was “Joined Together”.
My idea was to make a game where you rolled snowballs and joined them together to build a snowman. You could have levels where you need to make a snowman of a certain height, and with snowballs in interesting locations to make it harder.

I decided to make the game in Godot Engine, since I’m already somewhat familiar with it and its coding language. However, I’d not done much 2D development in it before, so it was new territory for me.

Unfortunately I was unable to finish the game, and so submitted a prototype which demonstrated the concept. But I feel happy to have been able to submit something for the jam, and I’ve learnt about making 2D games along the way! 🙂
https://sunderb.itch.io/do-you-want-to-build-a-snowman
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Junior Staff Writer, Clearlink
Feb 01, 2022
Play Cyber Theater

I began learning Unity 2D in October 2021, curious to build on my game dev knowledge after some previous experiments in text-based games. At first, I only wanted to create a very small-scoped game, just an interactive art piece, of just a room where a player could click around to make items animate with no real objectives. But as I did research into what I could do with Unity, I decided to expand the scope of my game and turn my one-week project into a four-month one.

In the end, I created a short demo of a game with dynamic lighting, a web of dialogue, and a working inventory system that I made from scratch. It allowed me to exercise my UX skills as I tried to playtest in the mindset of my audience, tailoring the content to communicate to the players what should be interacted with next in an unobtrusive way. I especially wanted to find a balance between telling the player what they're capable of and letting them figure out interactions for themselves.

I'm proud of where the game ended up, and that I was able to finish it in time for the Finally Finish Something Jam deadline. I'm excited to take what I've learned in this process about how to make (and how not to make) a functioning game and apply it to future projects. Now that I understand how a lot of the systems within Unity work, I'll be able to complete the basics even faster next time and create bigger, more complex projects.
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Just entered the Team Seas SEAJAM on Itch.io to benefit ocean preservation and make a game about cleaning up our seas. 🐠

https://itch.io/jam/seajam
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Junior Staff Writer, Clearlink
Aug 30, 2021
Play I'm Sure of It

Participated in InkJam for a second year! My game ranked #11 out of 63 entries in the narration category.

This year, in addition to using Ink, I also worked in Calico, a JavaScript-based engine created by Elliot Herriman.
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Junior Staff Writer, Clearlink
Aug 03, 2020
Play Incoming Call (InkJam Edition)

Participated in my first Game Jam! InkJam was a 72-hour competition focusing on the creation of narrative games using the Ink scripting language.
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