Writing a book

Created by Pat Caldwell 🏳‍🌈, Chief Operating Officer at FundApps
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What everyone's up to

Jun 06, 2019
Created a Layout
Shadowed an Editorial Director
Designed a book
Created a Diagram
Looked for a book club
+ 3
I participated in the quick course "Edit - Design and Layout", from May to June 2019, with my project related to Virginia Woolf's book.

Women Who Read: "A Room of One's Own"
Genre: Essay, Fiction, Non-fiction
Publisher: Tordesillas
Year of publication: 1929. Edition: 2014

"Anonymous was often a woman"

This was a transformative reading, one of those where you end the book wanting to hug whoever wrote it. I have no words to describe the impact Virginia Woolf has had on my education as a reader and woman. She was able to visualize social and anthropological evolution and perspectives decades ahead of her time. The questions she proposes in these essays are very pertinent and questioning as they are events from the beginning of the century and which still exist in our society today.

In "A Room of One's Own", Virginia imagines what the life of a possible Shakespeare's sister would be like. As a woman, what would be the obstacles during her journey, what responsibilities would be assigned in domestic tasks, marriage and children considered as a destination already defined. While his brother would never hear that these assignments are more worthy than devoting himself to literature. Dedicating yourself to art and being recognized by society is not just a matter of merit. There are educational, economic and gender privileges involved in the process. Think about these reasons, and you'll likely find reasons why there haven't been as many novels, poems, artworks, plays, or studies written by women over the past few centuries.

Article with reviews [pt-br] Mulheres que li
Mar 28, 2021
Began creating a book
Began creating my own children's book, based around positivity.
Designed a book
Book Layout
print on demand
Did a proofreading
+ 2

What happened lately? 

Here are news! MFZ!

One of my projects in August was to design a book called MFZ. That's a wargame using Lego bricks as characters and scenery. 

Context of this project 

This is a layout work done for La Caravelle/500NDG, a French associative publishing house using Tipeee to make game content available in French (book translations, layout work, content creation, original illustrations, etc.). This book is still private, members-only, so I'll show some pictures but can't share the file.

What's this game?

This is the French translation of Mobile Frame Zero, writen by Joshua AC Newman and Vincent D Baker, translated and proofreaded by Maitre Sinh, Sunwalker and Quentin Forestier. This French version got original content (Lego builds) by Cole Blaq. Before and while doing layout for this book, I did a proofreading and also added some content based on stuff shared on the English file and forums which didn't appear in the translated text.

Below are pictures of the test prints I had done by Lulu, a POD (print on demand) service.

What's the concept behind this layout?

  • The game is about mechas that fight, made of bricks, that are assembled, disassembled, destroyed, lose parts. 
  • And original content (Lego builds) were made in black, grey and orange bricks. 
Without going into details and the path of reflection: my layout reflects this by using both text and images as bricks. The grid is in this project capital.

I also wanted to have didactic elements, to look at during the game for specific rule points; that's why I modified and created diagrams. In my opinion, diagrams and useful pictures are truly important in TTRPGs (tabletop roleplaying games) but most of the games are composed only of full pages of text accompanied by beautiful but not didactic illustrations (not useful except for inspiration, not for understanding the rules). I'm trying to do "better", aka "useful" as a rulebook should be! :)
graphic designer, Freelance
Sep 18, 2021
Joined an Early Adopter Program
Designed a book
Designed a Book Cover
Concept art
Took a class on visual design
Designed Editorial Illustrations
Translated an article
Translated a Book
Made an introduction
Shared accessibility knowledge
Contributed to a TTRPG ebook
Collaborated with other TTRPG designers
+ 10


I joined Polywork! 
Glad to be one of the first early adopters, with IO as my AI-assistant.

  • Pronouns: You can use any pronouns when you talk to me or about me.
  • Identifiers: You can use the feminine identifier Mrs or the neutral one Mx. You can of course just call me by my firstname (Angela). 
  • Pseudonym: When using my complete pseudonym, you can write my firstname without the capital letter (angela quidam). My nickname "quidam" is a Latin word still known in France, which means more or less "someone/guy/nobody/anonymous".

Can't wait to see where this platform will take me, but first let's introduce myself:

How people know about me?

People often know me as the one who talks online a lot about single player analog games. The one talking or sharing articles about accessibility. The one who translates short cool tabletop games (TTRPGs) or articles about TTRPGs. The one who loves cozy games as much as body horror games. The one who draws creatures. Or the one who loves dinosaurs!


What can I do (for you)?

I do graphic design. I got two degrees to prove this fact! And also a lot of examples to show (see my links below for some!) I also do illustrations.

So you can hire me for: 
  • graphic design (layout work, graphic design for books, artistic direction, etc.), 
  • ePub creation (custom creation based on a text file), 
  • illustration (inked illustrations of creatures, black and white or digitally colored).

You can also send me a message and ask me questions! 
  • I sometimes just answer questions or give tips because even if I need money, I don't want to be a jerk and I'm always glad to help people.
  • I also contribute to TTRPGs zines with articles, short games or illustrations.

Who am I?

If you've read the top of this post, you already know what I like. So I guess this is the place to speak about career:

  1. I began to learn design stuff back in secondary school, because I was in a special design class (for 3 years, so I learned about Art History, design principles, etc. even if it was more focused on product design and architecture). 
  2. Then I joined a public graphic design educational establishment for 2 years, this one was pretty intense and focused on graphic design theory, history, principles and practice. It was great for learning about design principles, particulary for posters, printed documents and books! 
  3. I then joined an Art & Design school to continue this academic career for 3 years. Proud to say it was also a public school so the admission is rather difficult. In this school I practiced again graphic design but also other cool stuff like art skills. Funny! 
  4. Now I mostly do graphic design for books. And I love to do this for tabletop roleplaying games! I'm also learning more and more about accessibility. That's why I create ePub versions as a complement to the layouted PDF format.

Btw I live in France as a native one, don't bother my English grammar errors, I'm still actively learning. I even translate some short games and articles from English to French! 



Here are links to show you some of my works:
Jan 20, 2020
Wrote a book
Published a book
Designed a book
+ 1
The first booked I authored from cover to cover:

TH1NKBLENDER: Speculating Spaces for Future Transdisciplinary Practices and the Spontaneous Encounters of Transdisciplinary Minds

A practice-based exploration of artscience research and collaborations, to inform and initiate future spaces for organic transdisciplinary expression. TH1NKBLENDER explores the relationships between artistic, scientific, and technological innovations as they converge and coexist within the physical and extraterrestrial worlds, and purports to answer the question of if/when the categorization of disciplines becomes irrelevant at their boundaries and intersections.

The research investigates past and present cross/multi/interdisciplinary work and platforms, accompanied by expert interviews and personal experiences, to propose speculative spaces—encompassed in an organic transdisciplinary platform—for a future of progressive transdisciplinary practices and more mutually symbiotic collaborations.