Want to collaborate?

Right now, you can get in touch with me for a few things:
Open Source Contributions
Live Streaming
Writing
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I make software. Currently creating ultra-low latency streaming tech @Rainway.

Location: BOS => LON => SEA
Hobbies: Cooking, Photography, Gaming, Live Music
Software: https://github.com/bengreenier
Games: https://bengreenier.itch.io
Steam: https://steamcommunity.com/id/bengreenier
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I'm available for
2021
Nov 19, 2021
Nov 19, 2021
Today is my first day at Rainway! Super excited to get started.

https://dev.to/bengreenier/im-joining-rainway-4kd8
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Jul 30, 2021
Jul 30, 2021
Created the initial version of the website today using Gatsby and some basic customization. Gatsby + GitHub pages is truely magical. πŸ’™

Check it out at https://faster-games.com
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Senior Software Engineer, Rainway
Jul 23, 2021
Jul 23, 2021
Shipped an awesome T4 update! πŸŽ‰

Data binding allows sharing data from Unity with a template. This allows the template to access and use that data during generation.

With data binding, T4 users can define data classes in Unity assemblies, instance it (e.g. with a ScriptableObject asset), and have the template access that instance while generating code. I'm super excited to use this - I think it's pretty powerful.Β 
Take a look at how it works, here!
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Senior Software Engineer, Rainway
Jul 19, 2021
Jul 19, 2021
First version of T4Β is out!Β 

T4 Text Templates provide a way to generate csharp code from templates, which are a mixture of text blocks and control logic. If you've ever used Mushtache or Go's html/template, T4 templates are pretty similar. This package allows Unity developers to author T4 templates (.tt files), and rely on the Editor to process them and generate code.
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Jul 01, 2021
Jul 01, 2021
Excited to join FasterGames as Founder! πŸŽ‰
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Jun 01, 2021
Jun 01, 2021
Ended my journey as Senior Software Engineer at Microsoft!
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Senior Software Engineer, Microsoft
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