Portfolio

Joining Oooh.tv as Senior Product Designer :)
Lessons Learned as a Founding Designer. https://mattstenquist.medium.com/lessons-learned-as-a-founding-designer-b4ee913212e I’d like to share some of the lessons that I’ve learned being hired as a ...
Here's the breadth of scope as a founding designer. These are all the assets I helped shaped, designed, created, and iterated upon.
We're headed to Websummit in Lisbon, Portugal with a booth and will be on stage!
Defining our townhall PAD framework One thing I've been wanting to put together is a product alignment framework and team cohesion workshop that is called a "Town-hall". A FIGJAM exercise workshop ...
UI/UX for Assassin's Creed collab with BUAS for Ubi Paris VR installation A collaboration with my University with Ubisoft Paris to develop an Assassin's Creed VR game/installation using the AC IP.
Designed A V E R Y for IBM An experimental game by Mattia Traverso and Brenden Gibbons. Designed the UI/UX and visuals for a game using IBM Watson.
Snowboard Japan - Gap Photo. Gap photo in Snowboard Japan - near Naeba. Hit this with Pat Milbery using nothing but a shovel and a bungee cord.
Interested in who I am? Read about me here 👉 https://t.co/cZ1s501GZk?amp=1
Working on a new mobile game Here's a preview of the new mobile game I'm designing and coding after wrapping up my other mobile game ^_^
Featured in a number of magazines over the years. Just highlighting that outside of tech I've been able to be featured for my athletic abilities and more. From Wired, Edge, Snowboarder, Snowboard J...
What becoming Paralyzed taught me about myself Updated my Medium article on becoming paralyzed. "I’ve learned that this club that nobody asked to joined has some of the most resilient individuals i...
Programming highlight! Currently working and wrapping up RankXP, Missions, and Notifications in my F2P game :) After this the game gets sent off for review and has already been soft-launched and be...
Wrote an article on F2P gameplay programming "One size — fits all’ formula in gameplay programming doesn’t exist.” https://mattstenquist.medium.com/the-technicalities-of-programming-free-to-play-ga...
Here's a preview of my free-to-play mobile game. A hyper-casual rhythm matching music game based on the Hanoi-Tower math algorithm and concept of shifting blocks to match colors. What I need to fin...
Behind the scenes of Tripletap :) Here's a look behind the scenes of Tripletap ✌️👀
You're going to die. Don't blow it. https://www.youtube.com/watch?v=wzpfyupj-JE Gave a TedX talk at FHNW near Zurich, Switzerland about the Japanese concept of Kintsugi https://en.wikipedia.org/wik...